ACTO conference workshop: 'Gaming as a Tool for Therapy'

Image source: ACTO

On Saturday 5th November, I’ll be presenting at the Association of Counselling and Therapy Online (ACTO) conference ‘Innovation, Creativity and Effectiveness in Online Therapy – Future Proof Your Practice’. My presentation is on ‘Gaming as a Tool for Therapy’:

Do you have clients who love video games such as Minecraft, Roblox and Fortnite? Do you want to be able to engage more with their interests? Are you thinking about playing these games with your clients? This presentation will provide key information about these games so that you feel more confident talking about them with clients and even playing them together in sessions. Video games can be helpful tools to engage clients in therapy as they offer a rich environment for therapeutic elements such as connection, social skills learning, creativity, use of metaphor, and role playing. No gaming experience necessary. You can find out more about the conference and book a place here: https://www.acto.org.uk/2022-acto-conference/ The conference is being hosted by Online Events and there is a self select fee for the event. I also recently wrote a blog for the Association of Counselling and Therapy Online (ACTO) where I mapped the key things to consider when using video games therapeutically online with children and young people to the new ACTO Children and Young People Competencies. You can read the blog here:

https://www.acto.org.uk/thinking-of-using-video-games-therapeutically/


Ellie Finch

Ellie Finch, MA MBACP (Accred), is a clinical supervisor, counsellor, and social worker specialising in support for neurodivergent clients and families of children with additional needs or complex conditions.

Her work is rooted in a neurodiversity-affirming approach, which values neurodivergence as a natural variation in human experience and focuses on building supportive, respectful environments rather than 'fixing' difference.

Ellie is known for her innovative use of creative digital tools and videogames like Minecraft in therapy to create accessible, engaging support. She is founder of PlayMode Academy, a non-profit social venture that trains professionals in the therapeutic use of creative digital tools.

PlayMode Academy is part of Ellie Finch Counselling, Consultancy and Training Ltd, a non-profit company limited by guarantee (a structure often used by social ventures in the UK).

Ellie is also part of the University of Cambridge research team behind Bridging the ChASM: Creating Accessible Services using Minecraft - a project funded by the Arts and Humanities Research Council (AHRC) that explores the therapeutic potential of videogames and how they can be used to create more inclusive mental health support.

NOT AN OFFICIAL MINECRAFT SERVICE. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT

https://www.playmodeacademy.org
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