
USING MINECRAFT AS A THERAPEUTIC TOOL: LEVEL 2

LIVE ONLINE OR IN-PERSON TRAINING
Live, online or in-person, interactive training with a small group of fellow practitioners where you will build on the skills learned in the Level 1 course. Available online and in-person. In-person training available for organisations.
£250.00 early bird £295.00 standard
Price per person (scheduled dates below)
GROUPS: Contact us to arrange a bespoke training date for your team/group
Course Length: 6 Hours
(available as full day or two half days)
Requirements: Level 1 needs to be completed before starting Level 2. You'll need access to a Minecraft license to complete this course (the cost of this is not included in the course but the course does contain guidance on purchasing licenses)
Who it’s for: Helping professionals working with children, young people, adults or families in mental health, health care, social care, or community settings
LEVEL 2 ONLINE TRAINING DATES: ENROLL HERE
This training is for practitioners who have completed (or are close to completing) the self-paced Level 1 and want to deepen their practice, build confidence, and connect with others using Minecraft therapeutically.
Training is delivered live online in small groups of 6–8 practitioners and includes ethical reflection and guided exploration of advanced techniques.
Each training includes either one full day or two half-day sessions, and you must attend all listed dates for your chosen cohort.
To support students across time zones, sessions are offered at a variety of start times – including mornings, afternoons, evenings, and weekends – making it accessible wherever you are in the world.
Level 1 must be completed before starting Level 2.
Early Bird pricing is available up to two weeks before each training begins.
Bookings close one week before the first session.
-
This Level 2 training takes place as a one-day live online session via Zoom:
Saturday 13 September, 09:30–17:30 BST
Pricing:
Early Bird price: £250 – available until Saturday 30 August 2025 at 17:00 BST
Standard price: £295
Booking deadline:
Bookings close on Saturday 6 September 2025 at 17:00 BST
-
This Level 2 training takes place across two live online sessions via Zoom:
Thursday 2 October, 17:00–20:30 BST
Thursday 9 October, 17:00–20:30 BST
You must be able to attend both sessions live.
Pricing:
Early Bird price: £250 – available until Thursday 18 September 2025 at 17:00 BST
Standard price: £295
Booking deadline:
Bookings close on Thursday 25 September 2025 at 17:00 BST
-
This Level 2 training takes place across two live, online sessions via Zoom:
• Tuesday 2 December, 09:30–13:00 GMT
• Wednesday 3 December, 09:30–13:00 GMT
You must be able to attend both sessions live.Pricing:
Early Bird price: £250 – available until Tuesday 18 November 2025 at 17:00 BST
Standard price: £295Booking deadline:
Bookings close on Tuesday 25 November 2025 at 17:00 BST -
This Level 2 training takes place across two live, online sessions via Zoom:
• Thursday 29 January, 12:00–15:30 GMT
• Thursday 5 February, 12:00–15:30 GMT
You must be able to attend both sessions live.Pricing:
Early Bird price: £250 – available until Thursday 15 January 2026 at 17:00 BST
Standard price: £295Booking deadline:
Bookings close on Thursday 22 January 2026 at 17:00 BST -
This Level 2 training takes place as a one-day live, online session via Zoom:
• Friday 20 March, 09:30–17:30 GMTPricing:
Early Bird price: £250 – available until Friday 6 March 2026 at 17:00 BST
Standard price: £295Booking deadline:
Bookings close on Friday 13 March 2026 at 17:00 BST -
This Level 2 training takes place across two live, online sessions via Zoom:
• Saturday 9 May, 09:00–12:30 BST
• Saturday 16 May, 09:00–12:30 BSTYou must be able to attend both sessions live.
Pricing:
Early Bird price: £250 – available until Saturday 25 April 2026 at 17:00 BST
Standard price: £295Booking deadline:
Bookings close on Saturday 2 May 2026 at 17:00 BST -
This Level 2 training takes place across two live, online sessions via Zoom:
• Thursday 9 July, 13:30–17:00 BST
• Friday 10 July, 13:30–17:00 BST
You must be able to attend both sessions live.Pricing:
Early Bird price: £250 – available until Thursday 25 June 2026 at 17:00 BST
Standard price: £295Booking deadline:
Bookings close on Thursday 2 July 2026 at 17:00 BST
We want to thank KEMP Hospice and the young actors for their participation in this film.
LEARNING OUTCOMES
Confidently apply core therapeutic techniques within a Minecraft environment
Navigate and manage practical aspects of using Minecraft in real-time
Learn how to create or adapt in-game activities to support therapeutic goals
Learn how to design your own therapeutic Minecraft worlds
Learn how to adapt the use of Minecraft for different client groups
Build confidence to integrate Minecraft into your service or private practice
MEET YOUR TRAINER: Ellie Finch
Ellie Finch, MA MBACP (Accred), is a counsellor, clinical supervisor, and neurodiversity-affirming practitioner specialising in therapeutic work with children, young people, and families. Drawing on experience across CAMHS, schools, charities, and private practice, Ellie is a recognised leader in integrating videogames like Minecraft into therapy to improve engagement and accessibility. Through her social venture, PlayMode Academy, she offers structured, ethically grounded training for professionals who want to embed creative digital tools into their practice. Her work is supported by Cambridge Social Ventures and UnLtd, and she was part of a University of Cambridge research team that explored how videogames can help create more inclusive mental health support.
MORE COURSES
Using Minecraft as a Therapeutic Tool: Level 1
This course provides you with the tools you need to start using Minecraft as a therapeutic resource safely and effectively.
Free guide to accessing Minecraft Education
Stuggling to access Minecraft Education? Learn how to purchase and set-up Minecraft Education licenses for your family or service.
Using Digital Sandtrays in Online and In-Person Therapy
This self-paced online training is designed to provide participants with a comprehensive understanding of digital sandtrays.
For organisations:
Using Creative Digital Tools Therapeutically
Gain an understanding of the range of creative digital tools available and their practical applications in a therapeutic context.
FAQ
-
Community benefits include:
• Access to regular online Q&A sessions.
• Access to regularly updated course materials.
• Access to a student community.
After 6 months you have the option of continuing to access the community. The price for community membership is currently £60 per year.
-
£60 per year
-
It is mandatory to have completed Level 1 before going on to Level 2. This is because Level 2 is a live, immersive training where you will be in Minecraft with a small group of students. It's important that you have the fundamentals skills in place before embarking on the Level 2 training. In addition the Level 1 course acts as an ongoing resource library that you can refer back to for guidance on specific tasks such as exporting and importing worlds, setting up worlds for your clients and how to use specific activities.
-
No, this training is created to enable you to integrate your own therapeutic approach in using Minecraft as a therapeutic tool.
-
No. Ellie Finch Counselling Consultancy and Training Ltd does not take responsibility for User's practice and does not certify, qualify, or accredit practitioners. Courses are offered to provide additional tools within the remit of User's profession’s competencies, licensure and registration. Please see terms and conditions for further information: https://www.iubenda.com/terms-and-conditions/30255221
-
No. This course is NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT. You will also need to use this phrase on all your informational and promotional materials about your service in accordance with Minecraft's terms.
-
You can take a non-directive or directive approach in Minecraft. Non-directive/client-centered is the core of my own approach and Minecraft lends itself well to this. If you are observing the client play (rather than being in the game yourself) then it feels very much like observing the client make a sandtray or use drawing/painting etc - with you using your usual observation and reflective skills. If you are in the game yourself you can be incredibly client-led - often I'm in the game simply as an observer, sometimes the client asks me to play a game with them like hide and seek, or they might ask me to help to build something with them. I sometimes incorporate a few structured/directive activities (i.e. asking the client to create a safe place near the start of the work) if I think it will support the work. With the course I've aimed to support practitioners to incorporate their own approach to Minecraft so there is no one set way of doing things. That is, it’s not an approach-based training and the courses are offered to provide additional tools within the remit of User's profession’s competencies, licensure and registration. In this Level 1 course I have included a number of activities and ideas for how you can utilise Minecraft therapeutically. Many of the activities have grown organically out of the client-centered work I have done with the children, adults and families I see in my clinical practice.
-
Yes, absolutely. Minecraft can be used with children, young people, adults, couples, families and groups. The key is meeting clients in their comfort zone – so if they play Minecraft and are open to using it therapeutically then using Minecraft is possible. Note that it is your responsibility to ensure you are practicing within your competency, licensure and registration.
-
Yes, Minecraft can be used with individuals, dyads and groups including families. Note that it is your responsibility to ensure you are practicing within your competency, licensure and registration.
-
This training is created to enable you to integrate your own therapeutic approach in using Minecraft as a therapeutic tool. Therefore, it would be down to you to decide how long a session should be. However, I would recommend allowing yourself more time either side of a session for prep/saving worlds and you may also need to factor in some additional time or sessions for technical preparation with your clients.
-
This would depend on the usual requirements for parental consent that apply to your client group. In addition, you will also need to gain consent from the client and/or their parent (depending on their age/capacity) re. the use of the resource taking in to account how you manage their data, the location of servers etc. This is covered in the Level 1 course.
-
Your standard supervision requirements (to meet your licensure/registration body's guidelines) would apply here. But you may also need/chose to seek out specialist supervision with a supervisor/supervision group that works in this field. Ellie Finch provides clinical supervision. You can get in touch with her for further information.